162
5k
0
- Understand how to create high production value cinematic VR experiences and create compelling content - Gain insight into the technical challenges of cinematic VR shorts - Learn how brands and film-makers are embracing cinematic VR to reach and engage audiences in a way never possible before
A liveblog of Paul Torres talking about his vision for VR in the mobile space and the vast development opportunities including: New advancements in mobile visual and sound quality, Improvements in VR user experience and intuitive interaction, Mobile integrated SOC as a driver and The benefits of developing for mobile.
"Phil and Amitt discuss what drew them to VR, drawing parallels with their previous worlds (mobile and social gaming) and their bold predictions for the medium. The pair co-founded the world's first seed fund exclusively focused on VR/AR."
VR is set for massive commercial growth in 2016. In this session Jeremy Selan will explore the need to constantly experiment and innovate in VR. Keeping an open mind and exploring options is the only way to create the most compelling, immersive and complete titles in this nascent ecosystem. The rules haven’t been set... yet.
"Play in VR is a fantastic experience, whether it be flying a spaceship in a dogfight, leaning out a car door in a high-speed shootout, rotating abstract blocks thru a neon tunnel, or leading a giant mech into multiplayer combat. The variety and intensity of play possibilities for VR is immensely compelling, and high quality consumer VR is about to become a reality. Richard Marks will share why game consoles offer many advantages for developing and experiencing this fantastic new way to play."