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The 3D internet is on the verge of breakthrough spurred on by increasingly mainstream VR and AR display innovations. Billions of internet users worldwide will be engaged with vast amounts of 3D content; recreations of real world people, places and objects and fictional content from books, films and games. So how can businesses leverage the virtual IP they have created to exploit new revenue streams?
Much of the talk about VR, and the growing excitement as the headsets get closer to launch, is currently focused on games. However Facebook did not spend $2bn to buy a new games platform – VR video offers the potential of sharing real world experiences in a transformative way. This talk looks at the challenges associated with VR video with today’s technology and looks to the future of VR video.
Tim Sweeney, CEO, Epic Games in conversation with Dean Takahashi, Lead Writer GamesBeat, VentureBeat
Creating a truly immersive and engaging environment where users can lose sense of reality is what VR games are all about. This session will give you key insight from some of the industry’s earliest entrants into what makes a VR gaming experience work. Learn how to create experiences that will amaze your users.
A liveblog of Howard Rose, CEO, DeepStream VR. He will be discussing 'Virtual reality - what's the real potential for health... and for harm'.
A liveblog of John Riccitiello, CEO, Unity in conversation with Dean Takahashi, Lead Writer GamesBeat, VentureBeat.