Building Great Games in VR - What We've Learnt Through Three Years of VR Development
Simon Harris Executive Producer for Supermassive Games discusses what the studio has learnt over three years.
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Simon Harris Executive Producer for Supermassive Games discusses what the studio has learnt over three years.
Google's Noah Falstein discusses design problems and solutions across several areas.
Paul Colls, Co-Founder and Creative Director of Fierce Kaiju talks about making Viral.
Graham McAllister, Director at Player Research is joined by several developers to discuss working on VR.
Martin de Ronde of Force Field VR looks at the highs and lows of VR development.
With Sony Computer Entertainment Europe
With John Foster, Sony Computer Entertainment