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TRINITY: an interactive science fiction VR movie experience that puts the user in a world of robots and AI where humanity has long since vanished.
Come hear the story of how the Volkswagen group is using VR to make training for 10,000 of their production and logistics employees more accessible and effective.
"This talk will describe Double Frustum and Oblique Slice and Dice synthetic radiance image rendering algorithms and their effective use for wide-area light-field displays."
OTOY take to the stage to discuss advancements in light field rendering.
NVIDIA's David Luebke on Moore’s Law to batteries and from optics and wireless.
Join Edward Saatchi, cofounder and Executive Producer of Oculus Story Studio for a series of guesses and predictions about where VR storytelling might be by 2020.
In this session Simon Benson, Director - Immersive Technology Group, Sony Interactive Entertainment, will give his assessment of the current VR market and trends Sony is seeing as the platform matures and the user base grows.
"This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations."
Sol Rogers, REWIND's CEO & Founder gives a behind the scenes insight into the studio's latest project - a real-time virtual reality experience for the release of ‘Ghost in the Shell’. The project is a partnership between HERE BE DRAGONS, REWIND, Paramount, Dreamworks, and Oculus. Built from the ground up with Unreal Engine 4 and Unity game engines, the experience brings the audience inside the sci-fi classic.