Kevin E

Kevin E

@keva

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Liveblog: Unite Berlin 2018 - 'Engineering the Best Possible Experience for PlayStation VR'

Liveblog: Unite Berlin 2018 - 'TRINITY: Next-Level Graphics for Cinematic VR'

TRINITY: an interactive science fiction VR movie experience that puts the user in a world of robots and AI where humanity has long since vanished.

Liveblog: Unite Berlin 2018 - 'How to Drive VR/AR Use Cases for Enterprises Using the Example of Volkswagen'

Come hear the story of how the Volkswagen group is using VR to make training for 10,000 of their production and logistics employees more accessible and effective.

Liveblog: GTC 2018 - 'Extreme Multi-View Rendering for Light-Field Displays'

"This talk will describe Double Frustum and Oblique Slice and Dice synthetic radiance image rendering algorithms and their effective use for wide-area light-field displays."

Liveblog: GTC 2018 - 'Light Field Rendering and Streaming for VR and AR'

OTOY take to the stage to discuss advancements in light field rendering.

Liveblog: GTC 2018 - 'Tackling the Realities of Virtual Reality'

NVIDIA's David Luebke on Moore’s Law to batteries and from optics and wireless.

VR World Congress 2017: "VR Storytelling in 2020: Some Guesses" Liveblog

Join Edward Saatchi, cofounder and Executive Producer of Oculus Story Studio for a series of guesses and predictions about where VR storytelling might be by 2020.

Liveblog: VRX Europe 2017 - Sony and the future of VR

In this session Simon Benson, Director - Immersive Technology Group, Sony Interactive Entertainment, will give his assessment of the current VR market and trends Sony is seeing as the platform matures and the user base grows.

VR World Congress 2017: "BAFTA VR: Is VR a legitimate new type of entertainment?" Liveblog

"This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations."

VR World Congress: "Ghost In The Shell VR - A Deep Dive"

Sol Rogers, REWIND's CEO & Founder gives a behind the scenes insight into the studio's latest project - a real-time virtual reality experience for the release of ‘Ghost in the Shell’. The project is a partnership between HERE BE DRAGONS, REWIND, Paramount, Dreamworks, and Oculus. Built from the ground up with Unreal Engine 4 and Unity game engines, the experience brings the audience inside the sci-fi classic.